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Tetsuwan Atom

Ano
1994
Gênero
Ação
Desenvolvedora
Minato Giken
Publicadora
Zamuse
Jogadores
1 jogador
Código
SHVC-ZB
Cartucho
10 Mbit
Série
Astro Boy
Japão: 02/1994—: 18/02/1994

Astro Boy, known in Japan as Mighty Atom (Japanese: 鉄腕アトム, Hepburn: Tetsuwan Atomu; lit. 'Iron-Armed Atom'), is a Japanese manga series written and illustrated by Osamu Tezuka. It was serialized in Kobunsha's Shōnen from 1952 to 1968, with its 112 chapters collected in 23 tankōbon volumes by Akita Shoten. Dark Horse Comics published an English translation in 2002. The story follows the eponymous Astro Boy, an android young boy with human emotions who is created by scientist Umataro Tenma in the likeness of his son Tobio after the latter's death in an accident. Eventually, Astro is sold to a robot circus run by ringleader Hamegg, but is saved from his servitude by Professor Ochanomizu. Astro becomes a surrogate son to Ochanomizu who creates a robotic family for Astro and helps him to live a normal life like an average human boy, while accompanying him on his adventures.

The series has been adapted into three anime series produced respectively by the first incarnation of Mushi Production and its direct successor Tezuka Productions, with a fourth in development. The manga was originally adapted for television in 1963 as Astro Boy, the first popular Japanese animated television series, which pioneered and embodied the aesthetics that have characterized anime in general. After enjoying success abroad, Astro Boy was remade in the 1980s as New Mighty Atom, known as Astroboy in other countries, and again in 2003. In November 2007, the titular character was named Japan's envoy for overseas safety.

In 2009, a Hong Kong-American computer-animated film based on the original manga series by Tezuka was released. In March 2015, a trailer was released announcing a new animated series. The success of the manga and anime series led it to becoming a major media franchise consisting of films including a major motion picture, a number of soundtracks and a library of video games. The series was also among the first to embrace mass merchandising, which includes action figures, collectible figurines, food products, clothing, stamps and trading cards. By 2004, the franchise had generated $3 billion in merchandise sales.

Fonte: Wikipédia — texto sob licença CC BY-SA 4.0 (em inglês)

Imagens do jogo

Tetsuwan Atom: tela de título
Tela de título
Tetsuwan Atom: gameplay
Gameplay

Versões

VersãoRegiãoCódigoCartuchoLançamento
Tetsuwan Atom (Japan)JapãoSHVC-ZB10 Mbit02/1994

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